ragingFX http://blog.ragingfx.com Most recent posts at ragingFX posterous.com Mon, 08 Aug 2011 22:35:00 -0700 Singapore National Day http://blog.ragingfx.com/singapore-national-day http://blog.ragingfx.com/singapore-national-day
Media_httpwwwgoogleco_rodzb

Yey! Singapore National Day!

Thanks Google Singapore!

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Wed, 20 Jul 2011 07:44:00 -0700 Why we gave up web design after 10 successful years http://blog.ragingfx.com/why-we-gave-up-web-design-after-10-successful http://blog.ragingfx.com/why-we-gave-up-web-design-after-10-successful

Man in the field of dreams

A decade ago I started a web design company. We grew and grew, and after ten years of hard work, I’ve finally been able to get rid of it.

Don’t get me wrong – we were successful, had fun and did good work. At our peak we had over 200 clients and 15 full time staff, making us the largest such company in our city. We’ve worked on great projects for some big name clients and we even made some money too.

Little by little however, the years ate away at my soul. This year we finally left it all behind and moved onto our own products, and I’ve never been happier.

...

...

Not a great business

It’s not easy to make a lot of money in web design. It’s decent sustenance, but a poor investment.

...

...

So what did we do?

For at least 5 years I knew I’d need to leave web design behind eventually. 4 years ago we started to split Silktide into a web design division and a software division – and gave them separate brands. We had our first product – originally called SiteScore – and our first clients.

The mistake I made was continuing to feed the web design monster, whilst trying to get our product side up and running in my spare time. In reality, despite ultimately delegating command of the agency to others, the web design business always consumed 90% of my attention.

When the recession came our web design sales were severely hit, and it took all our efforts just to dig ourselves out of the financial hole that put us in. Ironically our products were keeping us afloat, but our web design was consuming all of our time.

A year ago I set a 12 month deadline to get us out of web design; in the end it took us 9 months. It cost us a fair slice of income, but we gained a monstrous amount of our time. And finally our products – now SiteBeam and SiteRay – are starting to get the attention they deserve.

It’s too early yet to know if this decision will pay off – right now, we feel like a startup all over again. But whatever happens, we only have ourselves to answer for. And that feels pretty damn great.

...

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Wed, 29 Jun 2011 09:02:00 -0700 The Google+ project: A quick look http://blog.ragingfx.com/the-google-project-a-quick-look http://blog.ragingfx.com/the-google-project-a-quick-look

It's been always good to have a competition.

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Wed, 01 Jun 2011 07:30:00 -0700 Super Designers http://blog.ragingfx.com/super-designers http://blog.ragingfx.com/super-designers

The real reason the Valley wants designers who can code: they’re better

Jared Spool over at UIE just published an article about “why the Valley wants designers who can code“. In it, he asserts that startups in Silicon Valley want to keep teams small and therefore look to combine critical roles within a single person, while established players in the industry can afford to spread those roles out over more people.

This is partially true. But there’s more to it. Silicon Valley startups are on the forefront of internet technology. The companies that want designers who can code are the ones that are developing cutting edge applications: Quora, AirBnB, Facebook, etc. These apps need to be lean, functional, and scalable. They can’t afford to design an interface that gets in its own way because the designers and developers couldn’t agree on a balance between functionality and good looks. What’s the best way to make that happen? Have the designer and developer be the same person.

The new design constraint is being able to code

When a designer can code, she makes decisions based on an understanding of design and of the result that design is going to create. If that design is too complicated, as a coder, she knows it’s going to make her life harder: getting it to work in all browsers (including IE7), scaling to mobile with techniques like responsive design, being able to quickly iterate when design elements don’t meet functional requirements or usability test results, etc. Her design is going to be easier to implement and lead to better results by virtue of her knowledge in this area.

On the other hand, designers who can’t code aren’t constrained by that wisdom. And that’s a weakness, not a strength. Sure, if you’re designing an amazing-looking promotion or pamphlet, you might want to focus more on the bling and less on the quality of interaction. But for an app – Silicon Valley startups are putting out web apps and mobile apps faster than we can blink – the number one metric of success is whether it works well. Pure designers won’t be able to do that as well as hybrids who can also code.

“Whoa”

Neo seeing the code of the Matrix

Is Neo a designer who can code?

Designers who can code are like Neo in the Matrix: they can see through the world around them (the app) into the underlying code operating beyond everyone’s vision. That affords them a greater understanding of their environment, allowing them to successfully bend the rules where necessary and possible. But they know their limits, and they know when to depend more on their coding or design abilities when required.

Designers who can code are the future

The reason Silicon Valley startups want designers who can code isn’t just because it’s easier and cheaper. It’s because they know where things are headed. They’re building the next wave of great apps and discovering a more efficient way of doing so. The established companies aren’t – they’re called established companies for a reason. And they need to step up if they don’t want to get left behind when designers who can code  become the norm.

There’s a reason leading designers like Rebekah Cox, Glen Murphy, Wilson Miner, and Ryan Singer all said designers should be able to build what they design. It’s not because they’re cheap. It’s because they’re the best.

Jared calls designers who can code “super designers” (and in a previous talk, referred to them as “the Holy Grail” and “unicorns”). Perhaps today we can refer to ourselves that way. But in a few years, being able to write code will be required for any web or mobile app designer worth her salt.

We built Handcraft for designers who can code. It’s the best way to create real HTML prototypes not by dragging widgets around, but by writing the code yourself. Check it out if you’re one of Jared’s fabled super designers – we use it ourselves every day.

By @Rahul on May 31st, 2011 at 21:05 • Posted in Design in the Browser, Peers and Punditry, The Status Quo

I never thought that designers who can code poses a big deal.

Web designers needed to code right?
How can you design a house if one don't know how to build it.

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Wed, 01 Jun 2011 07:24:00 -0700 Now I know I won't be stealing a macbook http://blog.ragingfx.com/now-i-know-i-wont-be-stealing-a-macbook http://blog.ragingfx.com/now-i-know-i-wont-be-stealing-a-macbook

On March 21, 2011, my MacBook was stolen from my apartment in Oakland, CA. I reported the crime to the police and even told them where it was, but they couldn't help me due to lack of resources. Meanwhile, I'm using the awesome app, Hidden, to capture these photos of this guy who has my MacBook.

Update: (May 31, 8:37 PM PST) ARRESTED! An Oakland police officer just called me to let me know that they arrested the guy in my photos! BOOYA! The police used my evidence (email which pointed to a cab service) that he was a driver and tricked him into picking them up. Nice work OPD!

Update: (May 31, 7:38 PM PST) Thanks to the power of the Internet, I have the attention of the Oakland Police, who are tracking this guy down RIGHT NOW! Follow @jmk on Twitter for updates!

Thank gad, Apple can minimize the crime rate.

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Mon, 23 May 2011 09:23:00 -0700 Zed says bye to fossil http://blog.ragingfx.com/zed-says-bye-to-fossil http://blog.ragingfx.com/zed-says-bye-to-fossil

The Rapture is upon us, or at least for the Mongrel2 project, because I moved mongrel2 to github officially now, as well as moving Tir. The original fossil repositories will be decommissioned soon and I'll have a new website up in their place. In case you missed the links they are:

Thankfully fossil has a good git export that let me move everything over to github in one day. Also, thanks to all the mongrel2 hackers who helped me today since, holy crap I still hate git and would have never been able to get this done so quick.

Why The Switch? Will The World End?

I try to be pragmatic and objective. No matter how much I like an idea or technology, or how many people use it, if it doesn't work for me then I don't use it. I could love a piece of tech, but if it gets in the way of my work or doesn't live up to its expectations then I'm done. Life's too short to struggle with something when I could use something better or just write my own.

In this case, I woke up today to fossil removing all my files, putting my repository in a bad state that required me to revert it and lose all the work I'd done over the last two days. What caused this? Someone did a branch. Yep, that's it, just branch and then boom whole world ends.

What. The. Fuck. Dude.

To fix it I tried doing an upgrade to a newer version of fossil, but then that broke all authentication and I was then finally and totally stuck. I couldn't commit anymore because the authentication was broken, my repository was toast, and I lost 3 days of work.

And with that, I was done with fossil. There's no way I can use a project that totally destroys my source repository like that. I absolutely loved fossil's all-in-one design and it's still much, much, better designed than git, but if the implementation nukes my world then it's gotta go.

It's nothing personal really, just business.

Why Github?

Mostly because I needed to get shit done today, and fossil had a git export that worked great. Since the majority of people who try to hack on Mongrel2 also bitch and complain endlessly about not having github, I figured I'd give them a Rapture Day Present and go for it.

Happy fucking Rapture Day.

To me it sort of doesn't matter since I know how to use all of the VCS out there. Git's weird as hell and probably the most contrarian VCS possible, with some of the worst code quality I've ever seen. There's no way it needs to be 135k lines of code in 10 different programming languages. Fossil and hg prove you can do the whole thing in one language with less code and more features.

But, one thing git's got is it doesn't nuke my damn source code at random, so it wins. Oh well.

Will You Stop Using Fossil?

Yep, I think this is the end of fossil for me. I will start slowly migrating all my source projects over to github and then I'll probably think up a replacement for the other fossil features I was using on my individual sites.

I also think this is now motivating me to get Familiar working. It would have been nice to know this latest commit destroyed my fossil before I did that update, and Familiar could have done that for me.

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Mon, 09 May 2011 18:48:00 -0700 Twitter's new Homepage == Facebook? http://blog.ragingfx.com/twitters-new-homepage-facebook http://blog.ragingfx.com/twitters-new-homepage-facebook

X

I just noticed twitter's new home page. Gad it looks a lot like facebook! How did this happen? UX bla bla? hai hai.....

Y

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Fri, 29 Apr 2011 19:15:00 -0700 How good is mac compared to my Mom's PC http://blog.ragingfx.com/how-good-is-mac-compared-to-dads-pc http://blog.ragingfx.com/how-good-is-mac-compared-to-dads-pc

2010-10-26mba13-12

It has been more than a month of using mac. Freakingly unbelievable when I first held it. It was very thin, light and still very sturdy. Last feb I did get a Macbook Air, it's nothing to be proud of at this time (actually its quite late already, my gf was the first to blog about it). But to be honest, it's so dead thin..

2010-10-26mba13-11

First and second photo by Engadget.

Technicality aside, a mac is basicly Linux with support. Linux (or Ubuntu) has been a good buddy since June (last year} upto last Feb (where I already got air). I was using Ubuntu and Windows 7 in parallel. Win7 in my desktop and Ubuntu in my asus laptop. Having used Ubuntu in a fair amount of time, I can say that its a struggle at first. Migrating my workflow from working daily on Windows 7 to Ubuntu was quite easy. Maybe because I'm already used (and loved) the way Linux works. It's quite fun actually, I never regret all the hard stuff I encounter.

The only huge problem I face was running Photoshop. I tried running it on virtual machine, which is expectedly slow. And also tried running in Wine, which was fine. Hmmm.. How to say this.. It was fine based on its speed and functionality but for me still not acceptable for actual production. What I mean on "actual production" is getting things done as soon as possible and avoiding spending time and effort on things that do not matter on getting a product out. This problem alone can surely impact project, thru confusion that can add up to the delay.

Since then on, I know Mac can bridge the gap of running the apps (that I needed most) and the benefits of Unix.

Benefits I did get from Mac

  • Unix based operating system. Yeah! Dot files for the win!
  • Unix = Linux = Commandline. Okay I just don't feel dos :P
  • Can install any web framework easily! I don't know why but it felt easier than win.
  • Can run Photoshop. Bwahaha finally!
  • It just works (sounds like steve jobs :P ). Everything works smoothly out of the box (or "out of the air?" hehe).

The great migration :P

  • New keyboard shortcuts. I totally thought that control and alt has been in the proper place. But hey! Using mac is switching both of them. Argggghhh.
  • No package manager like apt-get. But Homebrew is here to the rescue! But still Ubuntu/Debian package manager rocks!
  • App store makes me drool everyday! All apps are easily bought thru it. I'll rather not open it for ethernity
  • People stare like I'm Public Enemy Number One when I unfold my macbook air. -_- Don't stare please, coz I'm still running windows under Virtualbox, hehe.

Foreseen benefits that I didn't get, hehe

  • Change of lifestyle - I'm still eating "talong" up until now. No change at all. :(
  • Give higher productivity - I still spend most of my time reading useless stuff in Google Reader and Facebook. Totally unrelated to having mac. ~o~
  • Much faster/better coding and design - Still same! I remembered VIM is cross platform so I still use it the same way, duh...
  • Financial Gains - mac air even made a hole in my pocket, it so damn pricey. Why does tiny and thin gadgets priced so high?

2
Funny Apple comic by The Oat Meal.

♥ing mac is not an end

Even way back two years ago, I'm a very happy Window 7 user, up until now, at work I'm using Windows 7. I won't say I am stuck with it, but mainly because all apps we're using works flawlessly. I cannot show any benchmark or watsoever but it works best of both worlds.

For programming wise, Ubuntu is still the best platform to work with. One can easily install and configure any package they need. Very easy I say, easier than Mac.

Conclusion after months of hugging mb air

Mac is a better or maybe the best computer I ever had. And I'm very sure it is not the end if a person does not own one. It's good to have, expensive to have and really assuring to have. It's a usable operating system in a well built casing. There even a saying "Once you go Mac you'll never go back" which is true for fanboys who likes to show off.

If you still don't have a mac, I would be glad to hear your thoughts :D Cheers

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Sun, 24 Apr 2011 02:41:00 -0700 Blender Modernizing Rendering http://blog.ragingfx.com/blender-modernizing-rendering http://blog.ragingfx.com/blender-modernizing-rendering

Screen_shot_2011-04-24_at_pm_05

Blender has been a great 3d suite and it is better now with its 2.5x releases. What does it take to be better in the 3d scene? Portability, python api extensibility, and much much better user experience. Do we still need more from these? Yes, brecht is doing an awesome thing on renderer side. So awesome that I want to work again with blender, :((. See video below and let your mouth drool.

via Blender Developer Blog - Brecht

I do think there’s still a place for a “small studio” production render engine, that sits between a render engine with a focus on complete realism, and a totally programmable and customizable Renderman style engine. Over the past months, I’ve been working on a new engine called (codename Cycles), that I hope will fit that space. Here’s a sneak peek:

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Tue, 19 Apr 2011 07:55:00 -0700 Philippines launches electric tricycles! http://blog.ragingfx.com/philippines-launches-electric-tricycles http://blog.ragingfx.com/philippines-launches-electric-tricycles
Media_httpwwwblogcdnc_cbkjz

Awesome!

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Tue, 22 Mar 2011 09:07:00 -0700 No wonder Zuckerberg and Obama are like bff http://blog.ragingfx.com/no-wonder-zuckerberg-and-obama-are-like-bff http://blog.ragingfx.com/no-wonder-zuckerberg-and-obama-are-like-bff
Media_httpsakbuzzfedc_osepy

I agree, twitter needs to cut its funding. haha

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Mon, 21 Mar 2011 08:30:00 -0700 Google patches Flash vulnerability in Chrome http://blog.ragingfx.com/google-patches-flash-vulnerability-in-chrome http://blog.ragingfx.com/google-patches-flash-vulnerability-in-chrome

My gad Adobe... Chrome does the work for you? Well done dude, you've made a good move. :D

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Fri, 14 May 2010 08:50:00 -0700 What is Graphic Design? http://blog.ragingfx.com/what-is-graphic-design-8 http://blog.ragingfx.com/what-is-graphic-design-8

32491_1311369355675_1573872504_30812998_2834760_n

Cubepixel is rolling out an event. Well I was tag in facebook and I just want to repost this to everyone interested.

Thank Gad! Good design disciplines is surely roaming in Davao. :D

Update

I almost forgot to include that the regular fee is "lowered to P350, and P300 for students".

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Sun, 18 Apr 2010 17:32:00 -0700 Mercurial with TortoiseHG: Installation (Ubuntu) http://blog.ragingfx.com/mercurial-with-tortoisehg-installation-ubuntu http://blog.ragingfx.com/mercurial-with-tortoisehg-installation-ubuntu

Thg-ubuntu

This is another video tutorial of Mercurial with TortoiseHG in Ubuntu. Installing the latest mercurial and tortoisehg is really simple. But I feel most people want a run thru on the process. Here it is! My second video tutorial in my "Mercurial with TortoiseHG" series.

If you don't have time to watch the video. Just do:

$ sudo add-apt-repository ppa:mercurial-ppa/releases
$ sudo add-apt-repository ppa:tortoisehg-ppa/releases
$ sudo apt-get update
$ sudo apt-get install tortoisehg tortoisehg-nautilus

If everything is successful. Do reboot or log out.

When you're finished, don't forget to continue at Mercurial with TortoiseHG: The Basics.

I know this tutorial is very simple but I hope you'll find this useful. ;)

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Fri, 02 Apr 2010 17:11:00 -0700 Site update! http://blog.ragingfx.com/site-update-17 http://blog.ragingfx.com/site-update-17

Vylight

Weeks after I launched this site with fresh portfolio and a long loving posterous. I noticed issues in readability. As I visit this site day by day (what a shame :P), Arial at twelve pixels is getting scary enough. Even I can't hardly read it. I quickly decided to change it to a much better typeface.

When I opted to change the typeface, I was already overhauling my CSS, this took me too long. I organized my CSS from one part to another, making it much more readable and organized. I've also fixed minimal typography issues. Here take a dip at my new CSS. Here's the old one, so ewww.

I also added another page for my freebies. See downloads page. I only had one freebie for now. I'll surely add more!

Overall change on the site is very minimal but taken the effort to overhaul my CSS took me huge effort. I'm going to release this theme for free anyway, much better to make it maintainable for now.

Wrapping it up!

I'm very happy on how the CSS is organized and of course with the sooo dark/but-readable feel of the site.

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Thu, 01 Apr 2010 08:24:17 -0700 Content Aware Fill with GIMP http://blog.ragingfx.com/content-aware-fill-with-gimp http://blog.ragingfx.com/content-aware-fill-with-gimp

Found this video lurking around the GIMP space. This is the Content Aware Fill video version for GIMP. This video is pretty similar with the Photoshop CS5 video I showed last week.

What's really good about this is that it's totally free. But I'm still confused on why this gimp feature showed up just now? When we already have this feature for years. Why ohh why?

By the way if your using Debian based linux, you can directly install gimp-resynthesizer and tell your mom "Hey mom, I'm now an expert in photo editing!", lol.

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Thu, 01 Apr 2010 06:23:00 -0700 Cleaning up with Vim http://blog.ragingfx.com/cleaning-up-with-vim-0 http://blog.ragingfx.com/cleaning-up-with-vim-0
cleaning_up.avi Watch on Posterous

Do you have trouble cleaning up with your text editor? Does it cut through the toughest grease, grime and syntax errors? Are you burning your hands on too many hotkeys?

Try Vim - Extra whitening classic scourer. Vim gets the job done faster. Take short easy strokes for lemon fresh scripts. Fast, bold, Vim.

This one got me laughing! VIM can now clean your cooking tools. But I still wonder if emacs can really cook food?

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Wed, 31 Mar 2010 22:43:00 -0700 The First Mindanao Toy Convention http://blog.ragingfx.com/the-first-mindanao-toy-convention http://blog.ragingfx.com/the-first-mindanao-toy-convention

Mindanaotoyconv

This photo was made by Alben Tan. And yeah! I definitely love looking at this one. It is very minimal, very simple, yet it has this very strong visual communication. This photo got me really intrigue on this event. Maybe I'll just hop in between those dates and have more photos in Gaisano Mall event center, hehe.

I found this image in facebook, it was flooded with the famous photo tags. Glad to see people in facebook tagging good print designs.

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Thu, 25 Mar 2010 09:33:00 -0700 MODx Revolution 2.0 RC1 out now! http://blog.ragingfx.com/modx-revolution-20-rc1-out-now http://blog.ragingfx.com/modx-revolution-20-rc1-out-now
Modxrev2
The development team has been hard at work in bringing MODx Revolution 2.0 out of beta to release RC-1. Packed with more than 240 bugfixes and enhancements, MODx Revolution RC-1 offers a faster more compact Manager, easier installation, better Rich Text Editing (RTE), Package Management which enables you to install Add-ons and extras directly within the manager, and a new native file browser that provides direct access of files and other site assets.

To those who may not know, I'm now a big fan/user of ModX. I've been jumping from one CMS to another, and ModX really had the guts to kick butts, hehe. In my course in learning ModX, I was freely mentored by Andrew when I was moving to Afterfive. At first I can't really grasp what ModX was telling me, now I feel it as a Content Construction Kit or CCK. The CCK term was coined by Drupal and other CMSs also started using its concepts. I've never had rough experience with Drupal but looking at both Joomla and Wordpress, the CCK concept is very similar to all.

Now ModX had taken its core and user interface to a new level, from ModX Evolution (version 1) to ModX Revolution (version 2). This just shows that this baby will surely be having a bright future.

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Thu, 25 Mar 2010 00:04:47 -0700 Content Aware Fill http://blog.ragingfx.com/content-aware-fill http://blog.ragingfx.com/content-aware-fill

This is the most badass photoshop feature I've ever seen. The upcoming Photoshop CS5 will most likely blow away peoples mind with Content Aware Fill. I've never thought this could happen. Who could have imagine this dream can come true? Hahaha! 

One more thing. Why the heck the GIMP guys never marketed this feature before? A screencast or something? Yooohooo!? And they have this feature for like years now. Take a look at theses images below, or much better, have scroll on this page

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